Inside of the Plugin's Folder

There are 5 files for now, 3 of those are folder named: cache, resourcepacks, settings. Other 2 of those are .yml files named: config, playerPreferences.


Folder "cache"

This folder contains resource pack(s) (default.zip) that generated by the plugin after the command at below:

/pack load


Folder "resourcepacks"

You could add your resource pack file(s) inside of this folder.

This folder contains folder named default that generated by the plugin and it is default resource pack.


Folder "settings"

You could create a new .yml file(s) for your resource pack(s) to be shown in:

This folder contains .yml file named default that generated by the plugin.


File "settings/example.yml"

If you're creating a new one, you could copy the codes inside of default.yml file.

Inputs:

  • name: 'Name' (Name for the resourcepack that shown in the list.)

  • material: STONE, TORCH, etc. (Item for the resourcepack that shown in the list.)

  • lore: (Lore for the resourcepack that shown in the list.)

You could undefine inside of lore by typing this:

  • permission: example.rp.permission (A permission to enable the resource pack)

You could undefine permission of the resource pack(s) by typing this:


File "config.yml"

  • ip: "e.x.a.m.p.l.e"

  • port: "25564"

Ip should be the ip of your server and not just 127.0.0.1 or localhost.

You have to restart your server after editing the ip or port inputs.

  • forced: true (Player is forced to enable the resource pack.)

  • default: ["default"] (The resource pack(s) that should be applied when the player joins.)

You could use more than 1 resource pack to apply the player(s). For example:

  • There are more inputs for language that you could change the plugin's some texts.


File "playerPreferences.yml"

This file contains the player(s) preference(s) about the resource pack(s).

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